After June’s Showcases, Strategy Games Need a New Battlefield
The article analyzes the recurring historical settings in strategy games, noting a reliance on familiar periods like Medieval Europe and World War II. It highlights the potential of less-explored settings, such as ancient China before the Three Kingdoms period, as demonstrated by the upcoming city-builder Mandate Order. The piece argues that deeper historical and systemic integration, rather than just novelty, can revitalize the genre.
- Entities
- Topic: Strategy Game
- Game: Total War: Three Kingdoms
- Topic: Historical Strategy
- Game: Company of Heroes - Definitive Edition
- Game: Mandate Order
- Topic: City Building
- Game: Total War: Warhammer
- Topic: Game Design
- Game: Stronghold 4
- Company: Digital Sky
- Game: Veterans: Napoleonic Wars
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