After June’s Showcases, Strategy Games Need a New Battlefield
The article analyzes the recurring historical settings in strategy games, noting a reliance on familiar periods like Medieval Europe and World War II. It highlights the potential of less-explored settings, such as ancient China before the Three Kingdoms period, as demonstrated by the upcoming city-builder Mandate Order. The piece argues that deeper historical and systemic integration, rather than just novelty, can revitalize the genre.
Games Press
- Entities
- Strategy Game
- Total War: Three Kingdoms
- Historical Strategy
- Company of Heroes - Definitive Edition
- Mandate Order
- City Building
- Total War: Warhammer
- Game Design
- Stronghold 4
- Digital Sky
- Veterans: Napoleonic Wars
Original source
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