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After playing the new remake of Tomb Raider, I'm convinced you can't actually remake Tomb Raider

The author reflects on the evolution of Tomb Raider remakes, contrasting the original's experimental nature with modern "reimaginings" like Tomb Raider: Legacy of Atlantis. They argue that current big-budget game development struggles to capture the original's unique identity, which stemmed from the limitations and uncertainties of early 3D game creation.

Article tone: Negative
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