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Arc Raiders' executive producer explains how he 'wasn't completely prepared for how hard' a live service game would be and warns against the dangers of burnout

Embark's executive producer Aleksander Grøndal admits the studio underestimated the difficulty of developing a live service game like Arc Raiders, leading to team burnout and player dissatisfaction. He warns against prioritizing content speed over developer well-being and suggests a more sustainable, long-term approach is necessary for creating a better game.

Article tone: Negative
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