Skip to content
feed.gg
Topic13 articles

Burnout

Ongoing coverage on Burnout.

Latest coverage

newest first, grouped by day
Space Game JunkieNegative

Hiatus Announcement

Brian Rubin, creator for Space Game Junkie, is taking a hiatus from content creation due to burnout after fifteen years. His gaming habits have shifted significantly towards handhelds like the Game Boy Advance, Nintendo DS, and Nintendo 3DS, leading him to focus his creative energies on other projects like The Joyful Nerd and 3DSCast.

Game CriticsNeutral

Truck-Kun Is Supporting Me From Another World?! VIDEO Review

Truck-Kun Is Supporting Me From Another World?! is an easy-to-pick-up game with great humor, though its content is extremely thin. The game surprisingly sums up burnout and struggles with Capitalism.

PC GamerNegative

Arc Raiders' executive producer explains how he 'wasn't completely prepared for how hard' a live service game would be and warns against the dangers of burnout

Embark's executive producer Aleksander Grøndal admits the studio underestimated the difficulty of developing a live service game like Arc Raiders, leading to team burnout and player dissatisfaction. He warns against prioritizing content speed over developer well-being and suggests a more sustainable, long-term approach is necessary for creating a better game.

Rock Paper ShotgunNegative

"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game

Embark Studios executive producer Aleksander Grøndal admitted the team significantly underestimated the difficulty of creating a live service game for Arc Raiders, leading to team burnout and unsustainable update schedules. The studio has since shifted to larger, biannual content drops to improve quality and team well-being, drawing on lessons learned from Grøndal's past experiences with burnout at Electronic Arts.

Retro GamerNegative

Arc Raiders devs "were super unhappy" and "super tired" after the shooter's huge launch, lead says, causing Embark to change direction to avoid burnout

Embark Studios' executive producer Aleksander Grøndal revealed that the development team behind Arc Raiders experienced significant burnout and unhappiness due to the pressures of maintaining a live-service game. The studio is now shifting its approach to avoid developer exhaustion and improve work-life balance, drawing on past negative experiences from Electronic Arts.

Gamedeveloper.comNegative

'We were constantly overshooting our capacity:' Arc Raiders exec says success resulted in burnout

Aleksander Grøndal, executive producer at Embark Studios, discussed the intense challenges of live service game development, particularly for Arc Raiders. He revealed that the team is exhausted from the constant pressure to produce content for over 16 million players, leading to burnout and a need to re-evaluate workflows. Grøndal also shared a personal story of severe burnout during his tenure at Electronic Arts, emphasizing the importance of work-life balance for long-term success.

PC GamerPositive

Balatro developer LocalThunk turns up on Discord to talk about the 1.1 update and life after burnout: 'I truly am…

Balatro developer LocalThunk has communicated via Discord about the upcoming 1.1 update, acknowledging the long delay and his personal burnout. He is now approaching development more like a hobby, prioritizing his well-being and the game's quality over strict deadlines. The update is expected to be the last major content addition for Balatro.

Massively OverpoweredNeutral

SteamDB’s owner sells the site to popular mod repository Nexus Mods while admitting to burnout

SteamDB's founder, xPaw, has sold the popular PC gaming data site to Nexus Mods, a major repository for game mods. xPaw cited burnout and a changing internet landscape as reasons for the sale, expressing pride in the service he built but acknowledging the unsustainable workload. Nexus Mods has assured users that SteamDB's identity and functionality will remain unchanged, with plans to integrate it into their mod manager.

Rock Paper ShotgunNeutral

"The internet we once loved is gone": SteamDB founders announce the community-run database has been acquired by Nexus Mods' owners

Nexus Mods' owners, the company Chosen, have acquired the community-run backend database SteamDB from its founders. The original founders cited burnout and a desire for a suitable team to continue the project after 13 years. Nexus Mods plans to maintain SteamDB's identity while providing better infrastructure and funding, exploring monetization strategies beyond traditional ads.

Two Average GamersNeutral

Gaming Burnout vs Depression: How to Tell the Difference

This article differentiates between gaming burnout and depression, highlighting that burnout is domain-specific and resolves with rest, while depression is a pervasive mental health disorder requiring professional treatment. It outlines key tests like scope, rest, self-worth, and danger to distinguish between the two, noting that suicidal ideation is a critical indicator of depression. The piece also discusses the prevalence of these conditions among adult gamers and the importance of seeking help, emphasizing that motivation and enjoyment are key factors in maintaining a healthy relationship with gaming.

Rock Paper ShotgunNegative

Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"

Former Archetype Entertainment studio head James Ohlen has explained his departure from the company and his role as producer on the game Exodus, citing severe burnout that impacted his health and personal life. Ohlen described the immense pressure of leading a AAA game studio and managing diverse personalities, stating he needed to step away from such a demanding environment. He is now focusing on RPG adventure books with Arcanum Worlds, a company he co-founded with fellow BioWare alum Jesse Sky.

Nintendo EverythingPositive

Wanderstop physical release on the way to Nintendo Switch 2

iam8bit, Ivy Road, and Annapurna Interactive have announced a physical release for the game Wanderstop on Nintendo Switch, scheduled for August 28, 2026. The boxed edition will include bonus items such as a sticker pack and a double-sided poster. Wanderstop, a game focused on burnout and letting go, will also be available digitally on Nintendo Switch on June 23.

GamespotPositive

After Peak's Success, Its Devs Face Burnout and Big Decisions

This article examines the challenges faced by indie developers after achieving unexpected success, using examples like Aggro Crab's Peak and Kinetic Games' Phasmophobia. It highlights how sudden popularity can lead to burnout and pressure to meet player expectations for ongoing content, often diverging from the developers' original vision and resources.