Arhi Makkonen on designing a moulding and hissing New York for Control Resonant
Remedy Entertainment's Senior Level Designer, Arhi Makkonen, discusses the intricate process of designing the warped New York setting for Control Resonant. The interview highlights the challenges of integrating supernatural elements with a recognizable urban environment and the importance of level design in guiding players through complex spaces, especially with advancements like ray tracing.
Shack News
- Entities
- Arhi Makkonen
- Alan Wake 2
- Ray Tracing
- Remedy Entertainment
- PlayStation 5
- Xbox Series X
- PC
- Game Development
- Control Resonant
- Level Design
Original source
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