Time-to-kill
Ongoing coverage on Time-to-kill.
Latest coverage
Call of Duty: Modern Warfare 4 Developers Address Time to Kill Criticisms and Tweak Weapons in New Beta Update
Infinity Ward has released a beta update for Call of Duty: Modern Warfare 4, addressing player criticisms regarding the time to kill. The update also includes tweaks to several weapons.
"People wanted faster movement, but not this fast" - Call of Duty: Modern Warfare 4 beta players aren't happy with slide spammers and the increased pace of the game
Players in the Call of Duty: Modern Warfare 4 beta have expressed dissatisfaction with the game's accelerated movement mechanics, particularly slide-spamming and excessive jumping. While faster movement was requested, the current pace is considered too extreme by many, leading to frustration. Developers Infinity Ward and Activision have already implemented balance passes to adjust weapon damage and Time to Kill (TTK) in response to player feedback.
As the Modern Warfare 4 beta goes on, Call of Duty devs reveal plans to ease pain points by tweaking weapons to…
Infinity Ward is addressing player feedback regarding the time-to-kill (TTK) in the Call of Duty: Modern Warfare 4 beta. The developer plans to release a patch that will increase the minimum TTK for several weapons and include bug fixes. Detailed patch notes are expected soon, with the studio aiming to fine-tune weapon performance based on community input.
Apex Legends Returning Player Guide: What Changed (2026)
This guide helps returning players re-acclimate to Apex Legends by detailing significant changes since their departure, focusing on the drastically reduced Time To Kill (TTK) due to armor and weapon adjustments. It covers new modes like Wildcard, changes to hop-ups and Amps, map updates, and the current meta for Season 29, offering advice on warm-up routines, fundamentals, and loadout choices to ease the transition back into the game.
Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4
Battlefield Studios is overhauling the gunplay in Battlefield 6 to feel more like Battlefield 4, with changes set to arrive on June 30th. The update focuses on making recoil more predictable and adjusting muzzle velocity to discourage full-auto fire at range. Damage multipliers are also being tweaked to differentiate between body zones, aiming to slightly reduce the average time-to-kill while maintaining close-quarters effectiveness.
Should Marathon change its divisively fast Server Slam time-to-kill?
Bungie is considering changes to Marathon's fast time-to-kill (TTK) following player feedback from the Server Slam event. The author argues that the current rapid TTK is beneficial for the game, allowing for comebacks when outnumbered and preventing drawn-out engagements due to the revive system. This fast pace encourages player awareness, similar to Hunt: Showdown, and the author believes it is currently well-balanced, though Bungie is monitoring player data.
Bungie addresses Marathon Server Slam feedback and performance ahead of March 5 launch
Bungie has released a recap of player feedback from the Marathon Server Slam, addressing concerns about time-to-kill, inventory management, and performance issues on PC. The developer is evaluating player requests for duo lobbies and UI improvements ahead of the game's full launch on March 5.