Bioshock lead's fears about Judas were banished by Baldur's Gate 3 gibbing a main character on his second…
Ken Levine, the lead designer of BioShock, discussed the development of his upcoming game, Judas, highlighting its focus on branching narratives and player choice. He drew inspiration from Baldur's Gate 3's reactive storytelling, emphasizing Judas's high replayability compared to his previous titles.
PC Gamer
- Entities
- BioShock
- Judas
- Ken Levine
- Replayability
- World of Warcraft
- Larian Studios
- Game Design
- Final Fantasy XIV
- Player Choice
- Baldur's Gate 3
Original source
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