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Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge'

Blizzard Entertainment's StarCraft general manager Dan Hay discussed the unique challenges of transitioning the franchise from real-time strategy to an open-world shooter. Specific hurdles included designing for a 10-foot-tall player character and the perspective shift required for large structures like barracks.

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