Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge'
Blizzard Entertainment's StarCraft general manager Dan Hay discussed the unique challenges of transitioning the franchise from real-time strategy to an open-world shooter. Specific hurdles included designing for a 10-foot-tall player character and the perspective shift required for large structures like barracks.
- Entities
- Company: Blizzard Entertainment
- Person: Annalee Hartling
- Game: StarCraft
- Topic: Open-world shooter
- Person: Dan Hay
- Topic: Real-Time Strategy
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