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Control Resonant director lays out case for avoiding excessive 'yellow paint'

Control Resonant director Mikael Kasurinen discusses the game's deliberate choice to avoid 'yellow paint' as a signposting technique in its level design. He explains that this approach aims to make players feel more agency in exploration, rather than relying on common visual cues that can feel like handholding. The decision is framed within the context of the Control series' horror-inspired themes and the desire for players to actively interpret the game's reality.

Article tone: Positive
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