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Mikael Kasurinen

Reporting and statements that mention Mikael Kasurinen.

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PC Gamer

Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview

Remedy developers discuss Control Resonant, the upcoming ARPG sequel to Control, in an extended interview. Creative director Mikael Kasurinen and art director Elmeri Raitanen highlight inspirations like M.C. Escher and films such as Paprika, while lead level designer Anne-Marie Grönroos details the game's open-world elements and the unique 'Resonant' bosses. Composer Petri Alanko also explains his innovative approach to the game's soundtrack.

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Gaming Bolt

Control Resonant’s World Opens Up Early in “A Big Way,” Side Quests Are “Quite Crazy,” Says Remedy

Remedy Entertainment has detailed the world design for Control Resonant, confirming that the game opens up significantly after the first one to two hours, offering players multiple zones to explore and a high degree of freedom in choosing between main and side quests. Senior level designer Arhi Makkonen described the side quests as "quite crazy" and narrative-heavy, comparable to the main story content. The game launches on September 24th for Xbox Series X/S, PlayStation 5, and PC.

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Gaming Bolt

Control Resonant Cast Members Will Host a Panel at San Diego Comic-Con on July 25th

Remedy Entertainment announced that cast members from Control Resonant will host a panel at San Diego Comic-Con on July 25th. The panel will feature actors discussing their characters and experiences on the upcoming title, which is slated for release on September 24th for PC, PlayStation 5, and Xbox Series X/S. Control Resonant is described as Remedy's most ambitious game yet, featuring expansive zones, branching missions, and inspirations from DOOM (2016) and Sekiro: Shadows Die Twice.

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Gaming Bolt

Control Resonant is Longer Than the Original, Inspired by DOOM (2016) and Sekiro: Shadows Die Twice

Remedy Entertainment's upcoming game, Control Resonant, is confirmed to be longer than the original Control and draws inspiration from DOOM (2016) and Sekiro: Shadows Die Twice for its gameplay. Director Mikael Kasurinen stated that the game will launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and does not require players to have played Control's AWE DLC.

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Gaming Bolt

Control Resonant Director Says “Many” of Its Toughest Bosses Are Optional, Teases Huge Surprise

Remedy Entertainment director Mikael Kasurinen revealed that many of the bosses in the upcoming Control Resonant are optional and can be fought in any order, contributing to a Mega Man-style progression. The game, set to release on September 24th, will focus on gaining personal control rather than rescuing characters or the city, with a significant surprise planned for the midpoint. Despite competition, Remedy has no plans to delay the release date.

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IGN

Control: Resonant Creative Director on the Sequel Shifting to an Action RPG | IGN Live 2026

Creative Director Mikael Kasurinen provided insights into Control Resonant at IGN Live, detailing the sequel's shift towards an Action RPG genre. The presentation showcased gameplay elements and explained the design approach for the follow-up to the 2019 title, Control.

Retro Gamer

Control Resonant has what it takes to stand out in an exceptionally crowded September release window

Control Resonant, a sequel to Remedy Entertainment's 2019 action-adventure game Control, is set to launch on September 24, 2026, for PC, PlayStation 5, and Xbox Series X. The game shifts focus to melee combat and RPG elements, with players controlling Dylan Faden as they navigate a world disrupted by paranormal threats. The preview highlights the game's intricate level design, fluid movement, and customizable combat abilities, aiming to offer a distinct experience from its predecessor.

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Tech Radar

Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level'

Remedy Entertainment discusses the development of Control Resonant's melee-focused combat, emphasizing the need for a visceral and fun experience. The idea for a shapeshifting melee weapon originated during the development of the original Control, with the concept being refined for Dylan's character in the new game.

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Eurogamer

Control Resonant is how video games should be done

Control Resonant, developed by Remedy Entertainment, blends familiar RPG elements like skill trees and resource gathering with unique gameplay mechanics such as wall-running combat and surreal environmental design. The game stars Dylan Faden, Jesse's brother, as an antihero navigating a distorted New York, and aims to push the boundaries of typical triple-A game design with creative risks.

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Gaming On Linux

CONTROL Resonant from Remedy Entertainment arrives in September

Remedy Entertainment announced that CONTROL Resonant will be released on September 24th. The game features a new protagonist, Dylan Faden, investigating paranormal forces in a distorted Manhattan. Remedy is self-publishing the title, which will be available for PC and will support GeForce NOW.

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Gamedeveloper.com

How to direct unconventional games like Control Resonant

Remedy Entertainment's creative director Mikael Kasurinen discusses the development process for Control Resonant, emphasizing the challenges of creating a new gameplay genre within an original setting. The studio focused on establishing core concepts early and propagating the vision throughout the team to foster investment and accelerate decision-making for the ambitious sequel.

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Gaming Bolt

Cronos: Lazarus Will Be Revealed on June 6th-7th

Bloober Team's survival horror title Cronos: Lazarus is set to be officially revealed during IGN's upcoming showcase on June 6th-7th. This follows earlier reports and speculation about the game's existence, which is believed to be a sequel or spin-off to last year's critically acclaimed Cronos: The New Dawn.

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Gamer Heroes

IGN Live 2026 Partner Lineup to Include Avatar: The Last Airbender and Control Resonant

IGN Live 2026 has announced its partner lineup, featuring "Avatar: The Last Airbender" Season 2, "Control Resonant," and "Poppy Playtime" Chapter 4. The event will also include appearances from "Tomb Raider: Legacy of Atlantis," "Rick and Morty," and WWE Superstar Kevin Owens, among others. The event takes place June 6-7 in Los Angeles.

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Rock Paper Shotgun

For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"

Remedy Entertainment's creative director Mikael Kasurinen views the Control series as the studio's unique take on the RPG genre, even for the original game which featured non-linear maps and dialogue choices. The upcoming sequel, Control: Resonant, will fully embrace action RPG mechanics like skill trees and class builds, aiming to deliver a distinct RPG experience.

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PC Gamer

Control was destined to become an RPG franchise all along, says creative director: 'That's how Control was…

Control's creative director Mikael Kasurinen stated that the series was always intended to evolve into an RPG, with the first game laying the groundwork for future installments. He highlighted the introduction of side quests and dialogue choices in the original Control as new elements for the studio. The upcoming title, Control Resonant, is confirmed to be an RPG with mechanics similar to Diablo.

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Gaming Bolt

Control Resonant Team Wants to “Fully Commit” to RPG Elements: “We’re Gonna Kind of Embrace That”

Remedy Entertainment's Mikael Kasurinen revealed that the upcoming Control Resonant will fully embrace its action RPG elements, marking a significant step in the studio's vision for the franchise. While the original Control incorporated RPG mechanics, Control Resonant is explicitly being developed as an action RPG. The game is set to release this year for Xbox Series X/S, PlayStation 5, and PC.

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Retro Gamer

Control is "Remedy's RPG franchise," says creative director, and it's been that way since long…

Remedy Entertainment's creative director Mikael Kasurinen revealed that the upcoming Control Resonant is intended to be a full action RPG, a departure from the original Control's action-adventure genre. The sequel will feature extensive buildcrafting, skill trees, and distinct character classes. Control Resonant is slated for release in 2026 on PlayStation 5, Xbox Series X, and PC.

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Monster Vine

Tribeca Festival 2026 Reveals Games Lineup and Special Events

Tribeca Festival has announced its 2026 games program, featuring 12 official selections, world premieres, and special events focused on storytelling and sound design. The games gallery will be open to the public from June 10-14 at Pier 57 with free playable demos. Special events include discussions with Remedy's Mikael Kasurinen and Rockstar Games co-founder Dan Houser.

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Games Industry

Gamescom Latam attendance up by 17.5% in 2026

Gamescom Latam saw a 17.5% increase in attendance in 2026, drawing 154,000 visitors. The event featured over 400 games and 175 exhibitors, with a significant rise in B2B meetings and generated business. Executives from Abragames and Brasil Games discussed the growth of Brazil's games industry, highlighting its potential for original IP development and the need for public funding and tax incentives.

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PC GamesN

Control Resonant dev Remedy didn't use other triple-A games for inspiration, because "nobody is taking risks"

Remedy Entertainment is developing Control Resonant, moving the series from the Oldest House to the streets of Manhattan. The team is intentionally avoiding inspiration from other triple-A games to prevent design homogenization, instead drawing from art, film, and nature. The sequel will feature a warped Manhattan, new enemy types, and a continued focus on the Hiss and the Mold.

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