Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo game
Control Resonant is shaping up to be a significant departure from its predecessor, leaning heavily into RPG mechanics with extensive talent trees, stats screens, and build-crafting systems reminiscent of Diablo. Players will customize their character Dylan's abilities and weapon forms to specialize in different combat styles, ranging from fast assassins to powerful wrecking balls or summoner builds.
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