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Control Resonant’s World Opens Up Early in “A Big Way,” Side Quests Are “Quite Crazy,” Says Remedy

Remedy Entertainment has detailed the world design for Control Resonant, confirming that the game opens up significantly after the first one to two hours, offering players multiple zones to explore and a high degree of freedom in choosing between main and side quests. Senior level designer Arhi Makkonen described the side quests as "quite crazy" and narrative-heavy, comparable to the main story content. The game launches on September 24th for Xbox Series X/S, PlayStation 5, and PC.

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