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Dishonored dev defends loading screens: 'I actually have a soft spot for all that'

Arkane Studios co-creative director Harvey Smith defended the use of loading screens in Dishonored, expressing a fondness for the breaks between areas and the ability to display world-building tips. He noted that ideas from the original game, such as a character needing to retrieve a marked hand, were re-contextualized in Dishonored 2. The discussion occurred during a developer playthrough stream of the 'Lady Boyle's Last Party' mission.

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