Don't worry if you're struggling in human form in The Blood of Dawnwalker - "it should be harder" playing that way
Game director Konrad Tomaszkiewicz explains that The Blood of Dawnwalker is intentionally designed to be harder when playing as a human during the day compared to a vampire at night. This disparity is a core design choice to offer varied gameplay experiences and narrative possibilities, with human form offering unique witchcraft abilities and multiple ending paths.
- Entities
- Topic: Difficulty
- Topic: Game Design
- Topic: Action RPG
- Game: The Blood of Dawnwalker
- Person: Konrad Tomaszkiewicz
- Company: Rebel Wolves
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