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Difficulty

Ongoing coverage on Difficulty.

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Retro Gamer

I'm two weeks into The Blood of Dawnwalker and may have already damned my soul – is that good?

Two weeks into The Blood of Dawnwalker, the author is embracing the game's vampiric themes and challenging 'Duelist' difficulty. The narrative has hooked them with its moral quandaries, particularly concerning the use of vampiric powers and their potential spiritual cost, setting up a compelling penultimate week.

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Eurogamer

Monster Hunter Wilds upcoming expansion, Ascendance, reveals an infamous returning monster - and it looks like it'll address the difficulty complaints

Capcom has revealed that the infamous Elder Dragon Teostra will return in the upcoming Monster Hunter Wilds expansion, Ascendance. The trailer showcases Teostra's enhanced blast and charging attacks, suggesting a more challenging fight. The expansion also introduces the 'Boost Bracer' mechanic to help players counter aggressive threats, and promises general gameplay improvements like faster weapon swapping and out-of-tent equipment changes, which will also be applied to the base game.

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Super Jump Magazine

Splatoon Raiders: 5 Habits Veterans Must Unlearn

This article advises veteran Splatoon players on habits to unlearn when approaching Splatoon Raiders, a new looter-shooter with RPG elements. It highlights key differences in mechanics like sub-weapons (gadgets), the value of losses for progression, the strategic importance of inking, and the role of the Bot Buddy, suggesting these changes offer a deep and fresh experience.

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FZ.se

Soulslikes demoner kräver en ängels tålamod

This article discusses the demanding nature of Soulslike games, drawing parallels between their challenges and martial arts competitions. It argues that the difficulty in games like Dark Souls and Elden Ring is not unfair but a tool for player growth, requiring patience and strategic adaptation rather than relying on character builds. The piece suggests that the emphasis on patience and learning from failure in Soulslikes offers valuable life lessons.

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IndieDB

Gravity Storm v3.0 Update is OUT news

The game Gravity Storm has received a significant update, version 3.0, which includes new levels, enemies, bosses, and music, alongside tweaks to existing levels for increased length and challenge. The update also introduces UI improvements, faster vertical acceleration for players and enemies, and adds new achievements and leaderboards, with a price increase to $9.99. Old save files from version 2 are not compatible, but Steam achievements are retained, except for one specific achievement.

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IGN

10 Years Later, This is Still the Hardest Platinum Trophy I’ve Ever Earned

This article reflects on a specific platinum trophy earned ten years ago, identifying it as the most challenging achievement the author has ever obtained. The piece focuses on the enduring difficulty and the personal significance of this particular gaming accomplishment.

EGamers.io

Ranked: The 10 Most Punishing Games the ’90s Ever Produced

This article ranks the 10 most punishing games released in the 1990s, highlighting titles that were intentionally designed to be extremely difficult. Games like Super Ghouls 'n Ghosts, Contra: Hard Corps, and Battletoads are discussed for their brutal challenges, with some difficulty attributed to business models rather than pure design.

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Nintendo Everything

Yoshi and the Mysterious Book devs comment on the game’s difficulty

The development team behind Yoshi and the Mysterious Book discussed the game's difficulty, revealing that Yoshi originally could take damage. They decided to remove this mechanic to preserve the player's sense of agency and encourage exploration rather than penalize risk-taking. The team focused on maintaining player interest in investigating the game's creatures and world.

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PC Gamer

The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a…

YouTuber Davey Gunface has completed a no-hit playthrough of Pathfinder: Wrath of the Righteous on its 'Unfair' difficulty. This feat is particularly remarkable given the game's heavy reliance on dice rolls, stats, and RNG, which typically make no-hit runs more suited to action games. The challenge involved navigating extreme difficulty spikes and complex buildcrafting over a 100+ hour playthrough.

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Retro Gamer

Inspired by Dark Souls, former Destiny lead fought to add super tough enemies to the start of the game

Former Destiny world design lead Niles Sankey revealed that the placement of high-level 'skull health bar knights' in the game's Cosmodrome area was inspired by the challenging enemy encounters in Dark Souls. Sankey had to advocate for these enemies to remain in the game, as some developers considered them bugs due to their high difficulty.

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Massively Overpovered

EverQuest Legends’ latest stream previews instancing and difficulty

EverQuest Legends' latest stream detailed instancing and difficulty systems, clarifying that loot drops are tied to difficulty level rather than solo or multiplayer instances. Players can expect to manage instance charges and charges, with some zones restricting UI access for raid targets. The developers aim for both gear and tactics to be viable approaches to overcoming challenges.

To Much Gaming

Respawn Monday #001: Abiotic Factor, Marathon Runs, and the Outward 2 Beta — Too Much Gaming | Video Games Reviews, News, & Guides

The author discusses recent gaming experiences, including the survival game Abiotic Factor on PC Game Pass, its retro visuals, and engaging crafting mechanics. They also detail playing the extraction shooter Marathon with new friends, preparing for Season 2's wipe, and covering the Outward 2 beta, noting its deliberate difficulty and lack of handholding.

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Video Chums

R-Type Dimensions III Review 💥

R-Type Dimensions III is a challenging remake of the shoot 'em up classic R-Type III: The Third Lightning, featuring 3D visuals and intricate stage design. While the game's difficulty can be maddening, an infinite mode allows for practice, and options like 2D visuals, a CRT filter, and a 2-player co-op mode add significant value. The remake also includes both original and rearranged soundtracks and leaderboards for competitive play.

Massively Overpovered

MMO Hype Train: Is it smart or foolish for upcoming MMOs to embrace hardcore attitudes?

This article discusses the trend of upcoming MMORPGs embracing hardcore design philosophies, questioning whether this approach is wise or foolish. While some games like Embers Adrift and Pantheon: Rise of the Fallen have adopted more challenging mechanics, their success has been limited. The author notes the appeal of difficult games like Dark Souls but questions if there's enough demand for entire MMORPGs to be built around such a premise, especially given the inherent risks in the current market.

Engadget

Don't Touch the Snail is an anti-cozy game that takes permadeath to the next level

Don't Touch the Snail is an 'anti-cozy' game that implements permadeath, meaning players cannot play again after dying. This extreme difficulty setting challenges traditional cozy game design.

IGN

Warhorse Knows They May Lose Some Players Because Kingdom Come: Deliverance Is Intentionally Difficult, but That's What Makes It Special

Warhorse Studios, the developer behind Kingdom Come: Deliverance, acknowledges that the game's intentional difficulty may alienate some players. However, the studio believes this challenging design is a core part of what makes the series unique and special.

FZ.se

Finlands humor är vår

Finnish game developers often lean into stereotypes of being stoic and creating challenging games, as seen in titles like Max Payne, Trials HD, and Returnal. However, a distinct sense of dark humor and self-awareness, exemplified by Remedy Entertainment's games, also characterizes their output. This blend of difficulty, dark comedy, and sometimes absurd situations creates a unique and beloved identity for Finnish game development.

Nintendo Smash

Saros: Carcosan Modifiers Guide

This guide explains the Carcosan Modifiers feature in Saros, a mechanic that allows players to customize their experience by applying buffs and debuffs. The feature unlocks after defeating the boss Bastion or by dying four times to the Prophet. Modifiers are activated when the balance dial is set to Balanced or Overloaded, and up to 12 can be used simultaneously.

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IGN

Slay the Spire 2 Patch Notes Address Base Game Difficulty and the Doormaker

Mega Crit has released patch notes for the beta version 0.104.0 of Slay the Spire 2. The update aims to adjust game balance and make the experience more accessible for a wider range of players, specifically addressing the base game's difficulty and the Doormaker.

The Pixel Geek

Super Empire Strikes Back Review — The Dark Side of Difficulty

Super Star Wars: The Empire Strikes Back for the Super Nintendo Entertainment System is a challenging action platformer that faithfully adapts the film's dark tone and narrative beats. Developed by Sculptured Software, the game features improved graphics, sound, and gameplay mechanics over its predecessor, including a password system for saving progress. Despite its high difficulty, particularly in the early Hoth levels, the game is praised for its rewarding experience and faithful adaptation of the beloved Star Wars movie.