Doom director Hugo Martin says id Software is fine, and anyway, 'what matters the most is that the games are…
id Software studio director Hugo Martin addressed concerns about the studio's size and capabilities following recent Xbox layoffs. He stated that the studio is currently the same size as it was during the development of Doom 2016 and that the idTech engine remains active, with engineers in both Frankfurt and at MachineGames. Martin also commented that successful games benefit everyone, including those who were let go.
PC Gamer
- Entities
- id Software
- Hugo Martin
- DOOM
- Fallout 5
- Layoffs
- Bethesda
- Xbox
- Quake
- Game Development
- DOOM (2016)
- MachineGames
- Game Engines
- Fallout 3
- ZeniMax Online Studios
- Fallout New Vegas
Original source
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