DOOM (2016)
News, coverage and analysis tracking DOOM (2016) across the outlets.
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Steam now requires Australian users to have a credit card to purchase R18+ games, and no, a simple bank debit card…
Steam has implemented a new age verification policy for Australian users purchasing R18+ games, requiring a credit card as the sole verification method. This change, mandated by law, excludes users who only have debit cards or do not qualify for credit cards, preventing them from accessing mature content on the platform.
Zombiepunk action RPG Stupid Never Dies is a vibrant feast for the eyes, ears, hands and teeth, even if it is a smidge overwhelming
Stupid Never Dies is a vibrant and stylish action RPG with roguelite elements, featuring a punk aesthetic and a unique bite mechanic that allows the protagonist, Davy, to absorb enemy abilities. Despite being potentially overwhelming, the game offers a satisfying combat loop focused on offense and momentum, with director Eiichiro Sasaki emphasizing player emotion and 'Blazing Fast Growth' to maintain excitement.
Xbox leadership's words are drowned out by their actions
Despite assurances from Xbox leadership, the company's actions, including mass layoffs and studio closures, paint a grim picture for its talent and future projects. While executives like Asha Sharma mention upcoming games like The Elder Scrolls 6, these words are seen as empty promises contrasting with the reality of job cuts at studios like id Software and Bethesda.
Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat
Remedy Entertainment has revealed that Control Resonant's combat system was designed to be immediate and visceral, leading to the removal of weapon switching and parrying mechanics. Lead gameplay designer Sergey Mohov explained that while these features were prototyped, they slowed down the action and did not align with the game's offensive-focused philosophy. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
Rip And Tear Into Doom: The Dark Ages At Its Lowest Price Ever
Doom: The Dark Ages is currently available at its lowest price ever, with a Steam key from Fanatical costing $20.64, a 71% discount. This latest installment in the Doom franchise offers a more cinematic take on the series, featuring the Doomslayer as a walking tank with a shield weapon. The game also includes a variety of unique firearms and a dynamic soundtrack.
“Current and Former” Employees Disagree With DOOM Co-Director’s About id’s Current State
Current and former id Software employees have disputed co-director Hugo Martin's claims that the studio was not significantly impacted by recent Xbox layoffs. Developers expressed that approximately 50% of the workforce was cut, leading to a feeling that their contributions were undervalued and that the team has been 'nerfed'. The article also touches on past development challenges, including significant crunch and turnover during the creation of DOOM (2016).
Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts
Despite id Software co-director Hugo Martin's claims that the studio is the same size as it was during Doom (2016)'s development, current and former employees allege that approximately two-thirds of the Doom (2016) development team was laid off during recent Xbox cuts. These sources feel Martin's statement misrepresents the impact of losing significant talent and institutional knowledge, potentially affecting future game development.
Doom director Hugo Martin says id Software is fine, and anyway, 'what matters the most is that the games are…
id Software studio director Hugo Martin addressed concerns about the studio's size and capabilities following recent Xbox layoffs. He stated that the studio is currently the same size as it was during the development of Doom 2016 and that the idTech engine remains active, with engineers in both Frankfurt and at MachineGames. Martin also commented that successful games benefit everyone, including those who were let go.
No, Doom maker id Software hasn't been "nerfed into the ground and gutted" by the Xbox cuts, insists director Hugo Martin
id Software co-studio director Hugo Martin has refuted claims that the studio has been significantly harmed by recent Xbox layoffs. Martin stated that the studio's size is comparable to when it developed Doom 2016 and that the id Tech engine remains active. These statements come amidst reports of substantial staff reductions at id Software following Microsoft's acquisition of Activision Blizzard.
"Id Tech is there, the Doom team is here": Doom: The Dark Ages director pushes back against idea studio have been "nerfed into the ground" by Xbox layoffs
Doom: The Dark Ages director Hugo Martin pushed back against reports that Id Software has been significantly weakened by recent Microsoft layoffs, stating the studio is the same size as when it developed Doom 2016. He emphasized that the id Tech engine is alive and well, with engineers at both Id Software and MachineGames collaborating. Martin also highlighted the commercial success of the Revelations DLC and expressed gratitude for fan support during a difficult time for affected employees.
id Software Co-Director Denies It’s Been “Nerfed and Gutted” Following Xbox’s Layoffs
id Software Co-Studio Director Hugo Martin has denied reports that the studio has been significantly "nerfed and gutted" following Xbox layoffs, stating the team is the same size as when DOOM (2016) was released. Despite claims from a former employee that the studio's ability to create games is stretched thin, Martin asserted that the id Tech Engine is "very much alive and well" with engineers in both Frankfurt and at MachineGames. While rumors of a new Doom game persist, an official announcement has yet to be made, though the Wolfenstein series is reportedly still in development.
id Software insists in new statement that it still has "the crew we need to build the games and tech we're known for"
id Software has issued a statement assuring players that despite recent layoffs impacting some teams, the studio retains the necessary talent to create its signature games and technology. The company emphasized that its current team size is comparable to when Doom (2016) was developed and that it remains committed to its flat studio philosophy. This comes in the wake of Microsoft's broader layoffs within its Xbox division, which also affected studios like Obsidian Entertainment, leading to project cancellations and a shift in focus to the Fallout franchise.
Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs
Id Software has addressed recent layoffs, stating that the studio remains adequately staffed to continue developing games and technology. Despite significant job cuts impacting over half the team, the developer confirmed its current size is comparable to when it was developing Doom 2016. The studio emphasized its commitment to its core philosophy and supporting affected employees, while looking forward to future projects and QuakeCon.
id Software: Current Team is Same Size as for DOOM (2016)
id Software posted on X to address concerns about the studio's size following recent layoffs within Microsoft's Xbox division. The studio stated that its current team is the same size as it was during the development of DOOM (2016).
id Software provides proof of life, says it 'still has the crew we need to build the games and tech we're…
Following significant layoffs at id Software, the studio has issued a statement assuring that it retains the necessary staff and technology to continue developing its signature games and the idTech engine. The company stated its current team size is comparable to when DOOM (2016) was in development, aiming to quell concerns about its future capacity and reliance on Unreal Engine.
Id Software confirms layoffs reduced the team to its size 'when making DOOM (2016)'
Id Software has confirmed significant layoffs, reducing its team size to what it was during the development of DOOM (2016). The studio thanked fans for their support and stated it would still be present at QuakeCon 2026. Reports indicate around 96 on-site and 40 remote roles were affected.
How do you put a price tag on a legacy like id Software's?
The article discusses the recent layoffs at id Software and contrasts Microsoft's handling of the studio's legacy with Costco's long-standing commitment to its $1.50 hot dog price. It questions Microsoft's stewardship of id Software's influential franchises like Doom and its proprietary id Tech engine, suggesting a lack of appreciation for their historical and creative value compared to their financial performance.
"Probably dead forever": Team behind the incredible Doom and Wolfenstein engine reportedly reduced to 1 person…
Following significant job cuts at id Software, the legendary studio's proprietary id Tech engine reportedly has only one person left working on it. This development raises concerns about the future of the engine, which has powered iconic titles like Doom and Wolfenstein since the mid-'90s. While some speculation exists about potential support from the id Software Frankfurt office, the immediate future of the engine and id Software's projects remains uncertain amidst widespread layoffs impacting Microsoft's gaming divisions.
Control Resonant is Longer Than the Original, Inspired by DOOM (2016) and Sekiro: Shadows Die Twice
Remedy Entertainment's upcoming game, Control Resonant, is confirmed to be longer than the original Control and draws inspiration from DOOM (2016) and Sekiro: Shadows Die Twice for its gameplay. Director Mikael Kasurinen stated that the game will launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and does not require players to have played Control's AWE DLC.
Doom's new Chain Spear weapon seems to be dividing The Dark Ages' audience - "I'm like an hour in and I can't wait to get the shield back"
Players are divided on the new Chain Spear weapon in Doom: The Dark Ages - Revelations, with some finding it too complex and others struggling with its controls. Despite this, the expansion is generally well-received, with many praising its resemblance to a full sequel and its tribute to the Doom series' history. The game's director, Hugo Martin, acknowledged that the weapon may take time to master.