Even though many developers are being laid off, consumer spending in gaming was actually up in January 2026, new report reveals
Despite widespread layoffs in the industry, US consumer spending on video games in January 2026 increased by 3% year-on-year to $4.3 billion, primarily driven by a 23% rise in non-mobile subscription services. Hardware sales saw a 16% increase, boosted by the launch of the Nintendo Switch 2, even as sales for PlayStation 5, Xbox Series X/S, and the original Nintendo Switch declined.
Eurogamer
- Entities
- Minecraft
- Microsoft
- Activision
- Black Ops 7
- Fallout 4
- Final Fantasy VII Remake
- First-Person Shooter
- Nintendo Switch
- Consumer Spending
- Layoffs
- RPG
- Madden NFL 26
- Xbox
- Battlefield 6
- NBA 2K25
- Subscription Services
Original source
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