Fallout co-creator says devs should look to "bad games" for inspiration and not just "good" ones:…
Fallout co-creator Timothy Cain suggests that game developers should draw inspiration from "bad games" as well as successful ones. He argues that analyzing failures, particularly those affected by survivorship bias, can offer valuable lessons that are often overlooked when only focusing on popular titles.
Retro Gamer
- Entities
- Obsidian Entertainment
- Interplay Productions
- Survivorship Bias
- Fallout
- The Outer Worlds 2
- Game Development
- Timothy Cain
Original source
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