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Timothy Cain

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Retro GamerNegative

Hidden content made Baldur's Gate 3 special, but Fallout co-creator worries RPGs are ditching secrets because "nobody thinks people will find things on their own"

Fallout co-creator Timothy Cain expresses concern that modern RPGs are becoming too linear and are ditching hidden content because developers and publishers are prioritizing unseen content and common player experiences. He argues that this trend, exemplified by the move away from unguided exploration and optional dialogue, diminishes the sense of discovery that made older RPGs special, though he acknowledges that beloved studios like Larian and FromSoftware may continue to include such features.

Retro GamerPositive

Fallout co-creator says devs should look to "bad games" for inspiration and not just "good" ones:…

Fallout co-creator Timothy Cain suggests that game developers should draw inspiration from "bad games" as well as successful ones. He argues that analyzing failures, particularly those affected by survivorship bias, can offer valuable lessons that are often overlooked when only focusing on popular titles.

Tech RadarNegative

Fallout co-creator says players nowadays are 'handed an opinion from the online channel they’re watching' — 'They find someone they just like, and then that person’s opinion becomes their opinion'

Fallout co-creator Timothy Cain expresses concern that many players now adopt opinions from online influencers rather than forming their own. He notes that game design is increasingly influenced by the desire to create shareable moments for streamers and influencers. Cain fears this trend could lead to more tightly controlled gaming bubbles or a future generation that rejects such labeling.