Final Fantasy 7 Revelation director explains why the game is sticking with Unreal Engine 4 instead of 5
Final Fantasy 7 Rebirth director Naoki Hamaguchi explained the decision to stick with Unreal Engine 4 instead of upgrading to Unreal Engine 5. Hamaguchi stated that switching engines would have significantly extended development time, which was not ideal from a business or player perspective. The team was able to implement a Nanite-like rendering system within Unreal Engine 4, achieving comparable visual quality.
- Entities
- Topic: Unreal Engine 5
- Topic: Unreal Engine
- Person: Naoki Hamaguchi
- Game: Final Fantasy 7 Rebirth
- Company: Square Enix
- Topic: Game Engines
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