"For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately
CD Projekt Red quest designer Philipp Weber discussed the challenges of creating realistic NPC behavior in The Witcher 3: Wild Hunt. He highlighted how the focus on detailed NPC reactions, such as mothers dropping babies when Geralt caused a disturbance, was a complex aspect of the game's design due to the team's inexperience at the time.
Rock Paper Shotgun
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