"For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately
CD Projekt Red quest designer Philipp Weber discussed the challenges of creating realistic NPC behavior in The Witcher 3: Wild Hunt. He highlighted how the focus on detailed NPC reactions, such as mothers dropping babies when Geralt caused a disturbance, was a complex aspect of the game's design due to the team's inexperience at the time.
- Entities
- Game: The Witcher 3: Wild Hunt
- Person: Philipp Weber
- Topic: NPC Behavior
- Company: CD Projekt Red
- Topic: Game Design
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