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Philipp Weber

Reporting and statements that mention Philipp Weber.

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Retro Gamer

The Witcher 4 narrative lead also wanted Geralt as the protagonist at first, but he "will always have an important…

Philipp Weber, narrative lead for The Witcher 4, addressed fan concerns about Geralt not being the main protagonist, stating that Geralt will always have an important role. Weber acknowledged that he initially felt the same way but emphasized CD Projekt Red's commitment to proving Ciri will be a worthy main character. The upcoming game is slated for release in 2028, with The Witcher 3 Remastered and the Songs of the Past expansion also mentioned.

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Retro Gamer

The Witcher 3 hasn't had an expansion in 10 years because "good things take time" and Songs of the Past was dead for a while, says CD Projekt Red dev

CD Projekt Red quest designer Philipp Weber discussed the long development of The Witcher 3's expansion, Songs of the Past, revealing it was conceptualized years ago but had to be put aside. Fool's Theory is now developing the expansion, which will take players to Dandelion's home in Letten.

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Retro Gamer

The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"

CD Projekt Red developers on The Witcher 3: Wild Hunt implemented an NPC fear reaction system that was ultimately cut due to unintended consequences. The system caused female NPCs to drop their babies when reacting to fear, leading to its removal after only a few weeks of testing. This feature was part of an effort to make NPCs feel more alive and reactive to the player in the game's world.

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Rock Paper Shotgun

"For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately

CD Projekt Red quest designer Philipp Weber discussed the challenges of creating realistic NPC behavior in The Witcher 3: Wild Hunt. He highlighted how the focus on detailed NPC reactions, such as mothers dropping babies when Geralt caused a disturbance, was a complex aspect of the game's design due to the team's inexperience at the time.

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PC Gamer

Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us'

CD Projekt Red's Philipp Weber discussed the challenges of creating believable NPC behavior in The Witcher 3: Wild Hunt, noting that players' interest in intricate details could be a double-edged sword. He explained how the team programmed NPCs to react realistically to player actions, even if it led to humorous or unintended consequences like mothers dropping babies. The article also contrasts this with Cyberpunk 2077's approach to NPC simulation.

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Retro Gamer

The Witcher 3 lead says designing for player curiosity "really came to haunt us" when making sure it felt like…

CD Projekt Red quest designer Philipp Weber discussed how early design choices for NPC schedules in The Witcher 3: Wild Hunt, focused on realism, created unexpected challenges. The team prioritized simulating believable daily routines over immediate player reactions, leading to humorous situations like NPCs dropping babies. Weber noted that creating such detailed NPC behaviors was more difficult in earlier development stages compared to current practices.

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