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From Zelda-Like Climbing To Multiple Worlds: The Cut Content Of Ghost Of Yotei

Creative directors from Sucker Punch Productions discussed ambitious cut content from Ghost of Yotei, including features like full environmental climbing inspired by The Legend of Zelda: Breath of the Wild and the ability to switch between two versions of the world. While some ideas were too large to implement fully, they influenced the final game's narrative and design, with mechanics like a diegetic map and dual timelines being scaled back but still present in spirit.

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