Grand Theft Auto 6’s NPC Interaction System Was First Prototyped Back in 2014
According to a report by Jason Schreier, Rockstar Games began prototyping the complex NPC interaction system for Grand Theft Auto 6 as early as 2014. This system, which allows players to greet and antagonize NPCs, was further developed in Red Dead Redemption 2. The article also details the game's extensive development period, team growth, and creative freedom afforded to artists.
- Entities
- Person: Mark Tennant
- Game: Red Dead Redemption 2
- Person: Jennifer Kolbe
- Game: Grand Theft Auto 6
- Platform: PlayStation 5
- Platform: Xbox Series X
- Person: Jason Schreier
- Game: Grand Theft Auto 5
- Platform: PC
- Topic: Game Development
- Company: Rockstar Games
- Topic: NPC Interaction
- Person: Mark Adamson
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