feed.gg
Gamedeveloper.com
Published ·

Hades devs: accidentally inventing a subgenre was 'surreal'

Supergiant Games developers Greg Kasavin and Amir Rao discussed the surreal experience of Hades accidentally creating a new subgenre within the roguelike space. They explained that while making Hades, they were simply aiming to create a roguelike with strong narrative elements, inspired by games like Dead Cells and Slay the Spire, and were surprised by its widespread influence on subsequent titles.

entities in this article