Hades devs: accidentally inventing a subgenre was 'surreal'
Supergiant Games developers Greg Kasavin and Amir Rao discussed the surreal experience of Hades accidentally creating a new subgenre within the roguelike space. They explained that while making Hades, they were simply aiming to create a roguelike with strong narrative elements, inspired by games like Dead Cells and Slay the Spire, and were surprised by its widespread influence on subsequent titles.
- Entities
- Game: Bastion
- Game: Curse of the Dead Gods
- Person: Amir Rao
- Game: Hades 2
- Game: Dead Cells
- Game: Slay the Spire
- Person: Greg Kasavin
- Game: Hades
- Game: Rogue Legacy
- Topic: Game Design
- Game: Sworn
- Topic: Roguelike
- Company: Supergiant Games
- Game: Spiritfall
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