Hades devs: accidentally inventing a subgenre was 'surreal'
Supergiant Games developers Greg Kasavin and Amir Rao discussed the surreal experience of Hades accidentally creating a new subgenre within the roguelike space. They explained that while making Hades, they were simply aiming to create a roguelike with strong narrative elements, inspired by games like Dead Cells and Slay the Spire, and were surprised by its widespread influence on subsequent titles.
Gamedeveloper.com
- Entities
- Bastion
- Curse of the Dead Gods
- Amir Rao
- Hades 2
- Dead Cells
- Slay the Spire
- Greg Kasavin
- Hades
- Rogue Legacy
- Game Design
- Sworn
- Roguelike
- Supergiant Games
- Spiritfall
Original source
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