Bastion
News, coverage and analysis tracking Bastion across the outlets.- Should You Play Bastion, Transistor, and Pyre Before Hades 2?This article discusses whether players should play Supergiant Games' previous titles, Bastion, Transistor, and Pyre, before starting Hades 2, which is currently in early access. It breaks down the playtime for each game and offers a ranked order of priority, ultimately suggesting that Hades 1 is the most crucial entry point for understanding Hades 2.
- Pyre Deserves More Love: Supergiant’s Underrated 2017 MasterpieceA Reddit discussion highlights Pyre, Supergiant Games' 2017 title, as an overlooked masterpiece that blends sports, RPG, and visual novel elements. Despite its unique approach and strong narrative, Pyre did not achieve the same success as Supergiant's later game, Hades, potentially due to its less accessible structure and timing.
- Genre-hopping Hades 2 studio doesn't want to make a game that's bigger and better than the last: "We're trying to make a game that has the potential to be someone's favorite game from us"Supergiant Games studio director Amir Rao stated that the studio's focus is not on making games bigger, but on creating titles that have the potential to become a player's favorite. While Hades was a major hit, previous games like Bastion and Transistor are also highly regarded, and Supergiant aims to create unique experiences with each release, as seen with Hades 2.
- Performing In and Out of the Studio: Interviewing Supergiant Games’ Darren KorbSupergiant Games Audio Director and Composer Darren Korb discusses his career, the evolution of his soundtracks, and his live performances. Korb reflects on the challenges and joys of creating music for games like Bastion, Hades, and Hades II, and shares details about upcoming performances in London and at GDC.
- Hades devs: accidentally inventing a subgenre was 'surreal'Supergiant Games developers Greg Kasavin and Amir Rao discussed the surreal experience of Hades accidentally creating a new subgenre within the roguelike space. They explained that while making Hades, they were simply aiming to create a roguelike with strong narrative elements, inspired by games like Dead Cells and Slay the Spire, and were surprised by its widespread influence on subsequent titles.