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Amir Rao

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Retro GamerPositive

Hades 2 devs say the sequel wasn't about the smart business choice: "We have made the dumb decision many times…

Supergiant Games developers discuss their decision to create Hades 2, emphasizing that it was a creative choice driven by enthusiasm for the world and the challenge of making a sequel, rather than a purely business-driven one. Studio director Amir Rao and art director Jen Zee highlight the team's thrill-seeking approach to game development and their desire to explore new possibilities within the established universe.

Retro GamerPositive

Genre-hopping Hades 2 studio doesn't want to make a game that's bigger and better than the last: "We're trying to make a game that has the potential to be someone's favorite game from us"

Supergiant Games studio director Amir Rao stated that the studio's focus is not on making games bigger, but on creating titles that have the potential to become a player's favorite. While Hades was a major hit, previous games like Bastion and Transistor are also highly regarded, and Supergiant aims to create unique experiences with each release, as seen with Hades 2.

Gamedeveloper.comVery positive

Hades devs: accidentally inventing a subgenre was 'surreal'

Supergiant Games developers Greg Kasavin and Amir Rao discussed the surreal experience of Hades accidentally creating a new subgenre within the roguelike space. They explained that while making Hades, they were simply aiming to create a roguelike with strong narrative elements, inspired by games like Dead Cells and Slay the Spire, and were surprised by its widespread influence on subsequent titles.