Hidden content made Baldur's Gate 3 special, but Fallout co-creator worries RPGs are ditching secrets because "nobody thinks people will find things on their own"
Fallout co-creator Timothy Cain expresses concern that modern RPGs are becoming too linear and are ditching hidden content because developers and publishers are prioritizing unseen content and common player experiences. He argues that this trend, exemplified by the move away from unguided exploration and optional dialogue, diminishes the sense of discovery that made older RPGs special, though he acknowledges that beloved studios like Larian and FromSoftware may continue to include such features.
- Entities
- Topic: Role-Playing Game
- Company: FromSoftware
- Company: CD Projekt Red
- Company: Larian Studios
- Topic: Game Design
- Game: Baldur's Gate 3
- Person: Timothy Cain
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