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How to direct unconventional games like Control Resonant

Remedy Entertainment's creative director Mikael Kasurinen discusses the development process for Control Resonant, emphasizing the challenges of creating a new gameplay genre within an original setting. The studio focused on establishing core concepts early and propagating the vision throughout the team to foster investment and accelerate decision-making for the ambitious sequel.

Article tone: Very positive
Lead image for “How to direct unconventional games like Control Resonant”, published by gamedeveloper.com
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