How to direct unconventional games like Control Resonant
Remedy Entertainment's creative director Mikael Kasurinen discusses the development process for Control Resonant, emphasizing the challenges of creating a new gameplay genre within an original setting. The studio focused on establishing core concepts early and propagating the vision throughout the team to foster investment and accelerate decision-making for the ambitious sequel.
- Entities
- Person: Mikael Kasurinen
- Company: Remedy Entertainment
- Platform: PlayStation 5
- Platform: Xbox Series X
- Topic: Game Design
- Topic: Game Development
- Game: Control Resonant
- Game: Control
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