How to run an indie game studio: Part 2, Defining your future
Business coach Martijn van Zwieten outlines how indie game studios can define a long-term future goal, known as a Big Hairy Audacious Goal (BHAG), to guide all future decisions. This article, part two of a series, details an exercise for teams to collaboratively establish a 5-10 year vision and then set yearly goals to achieve it.
- Entities
- Game: Journey
- Company: Twirlbound
- Topic: Indie Game Studio Management
- Topic: Business Strategy
- Company: GamesIndustry.biz
- Company: thatgamecompany
- Company: Bethesda Game Studios Montreal
- Company: Martijn van Zwieten
- Company: MachineGames
- Company: Game Developer
- Company: Rusty Lake
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