'I'm Tired of Games That Are Too Big': Open World RPG Dawnwalker Doesn't Want to Waste Your Time
Mateusz Tomaszkiewicz, creative director at Rebel Wolves, expresses a preference for more condensed open-world RPG experiences, citing inspiration from the Gothic series and praising Baldur's Gate 3 for maximizing player agency. While The Blood of Dawnwalker aims for a narrative sandbox with meaningful choices, current playtests indicate a playtime of 50-75 hours despite a time limit system.
Push Square
- Entities
- The Witcher 3: Wild Hunt
- Cyberpunk 2077
- RPG
- Open World
- Mateusz Tomaszkiewicz
- Game Design
- The Blood of Dawnwalker
- Baldur's Gate 3
- Rebel Wolves
Original source
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