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"Ideas have a window, they age out and become stale" - Assassin's Creed 3 director Alex Hutchinson outlines what went wrong with Skull and Bones

Alex Hutchinson, creative director for Assassin's Creed 3 and Far Cry 4, believes that the core ideas for Skull and Bones had become stale by the time of its development. He also cited a lack of experience within the primary development team as a major factor contributing to the game's difficult production and eventual struggles.

Article tone: Negative
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