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InZoi boss isn't fazed by "a few hundred thousand returns", and the team have an honest approach as the…

Hyungjun Kim, director of Krafton's life-simulation game InZoi, discusses the challenges and successes of the game's first year in early access, during which it sold over 1.5 million copies. Despite initial bugs and performance issues, the team is committed to a full 1.0 launch by March 2027, with plans to add careers, schools, prisons, vehicles, and a karma system, alongside robust user-generated content features.

Article tone: Positive
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