Hyungjun Kim
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Inzoi's experimental new mode transforms it from The Sims into a full social MMO
Inzoi is developing an optional social MMO mode called 'Canvastown' that allows players to interact with up to 50 others in shared spaces and minigames, distinct from its core life simulation gameplay. Game Director Hyungjun Kim emphasized that this 'side project' will not detract from continued development of the main game, which is also receiving updates to its simulation fundamentals and object interaction features.
InZoi boss isn't fazed by "a few hundred thousand returns", and the team have an honest approach as the…
Hyungjun Kim, director of Krafton's life-simulation game InZoi, discusses the challenges and successes of the game's first year in early access, during which it sold over 1.5 million copies. Despite initial bugs and performance issues, the team is committed to a full 1.0 launch by March 2027, with plans to add careers, schools, prisons, vehicles, and a karma system, alongside robust user-generated content features.
InZoi devs say Baldur's Gate 3's early-access success story helped inspire them to try it themselves, even though it "was not really a thing" for Korean studios
Developers of the life simulation game InZOI have stated that the game's increasing complexity necessitated an early access launch, a strategy inspired by Western studios. They cited Baldur's Gate 3's success as an example of building games alongside players. The studio aims to use early access to validate the game's potential.
Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'
Hyungjun Kim, head of Inzoi Studio at Krafton, acknowledges the challenges of developing a life simulation game and feels apologetic towards players testing Inzoi in early access. He noted the difficulty in competing with The Sims' long-standing success and the complexities of creating an open-world life sim.
InZOI boss made his "untalented" son play the successful life sim to "learn game development" and be less disappointing: "My son doesn't seem to have any talent"
InZOI Studio lead Hyungjun Kim shared that he had his son play the life simulation game to learn game development, as he believed his son lacked talent. His son has since begun working on mods for InZOI.