Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'
Hyungjun Kim, head of Inzoi Studio at Krafton, acknowledges the challenges of developing a life simulation game and feels apologetic towards players testing Inzoi in early access. He noted the difficulty in competing with The Sims' long-standing success and the complexities of creating an open-world life sim.
PC Gamer
Original source
This article was reported and published by PC Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.