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Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'

Hyungjun Kim, head of Inzoi Studio at Krafton, acknowledges the challenges of developing a life simulation game and feels apologetic towards players testing Inzoi in early access. He noted the difficulty in competing with The Sims' long-standing success and the complexities of creating an open-world life sim.

Article tone: Negative
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