New Vegas director Josh Sawyer says games can and should pull on artistic inspirations from 'anywhere and everywhere': 'Greek plays, they knocked it out of the park thousands of years ago—why not look at them?'
Obsidian design director Josh Sawyer believes games should draw artistic inspiration from all sources, including ancient Greek plays and classic films. He emphasizes that the core of game design is evoking thoughts and emotions in players, a goal that should be continually reevaluated throughout the development process. Sawyer cites examples from Fallout: New Vegas, Pentiment, and Pillars of Eternity to illustrate how diverse inspirations can inform mechanics and player experience.
PC Gamer
- Entities
- Fallout: New Vegas Honest Hearts
- Artistic Inspiration
- Pentiment
- Obsidian Entertainment
- Bethesda
- Narrative Design
- Game Design
- Josh Sawyer
- Fallout New Vegas
- Pillars of Eternity
Original source
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