Nintendo designed the DS and Wii to normalize "being a gamer" says Shigeru Miyamoto: "We don't say…
Nintendo executive Shigeru Miyamoto explained that the Nintendo DS and Wii were designed to normalize "being a gamer" and attract a wider audience, contrasting with the GameCube's perception as a console solely for dedicated players. He discussed how the company analyzed sales data and concluded that unique, accessible hardware interfaces were key to expanding the market beyond traditional gamers.
Retro Gamer
- Entities
- Nintendo DS
- Xbox
- PlayStation 2
- Shigeru Miyamoto
- GameCube
- Market Perception
- Satoru Iwata
- Hardware Design
- Wii
- Game Design
- Nintendo
Original source
This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.