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Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes

Nvidia has provided further details on its DLSS 5 technology, explaining that it operates by processing 2D frames and motion vectors to generate output frames. Company evangelist Jacob Freeman confirmed that the AI model is trained to understand scene semantics but clarified that the underlying geometry of game assets remains unchanged. While developers can control intensity, color grading, and masking, direct control over specific artistic alterations like character makeup is currently limited, leading to discussions about artistic control versus AI capabilities.

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