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Starfield

News, coverage and analysis tracking Starfield across the outlets.

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The Xbox HubNeutral

From Slots to Skill Trees: Where Xbox and Casino Games Meet

This article analyzes the intersection of Xbox games and casino mechanics, particularly focusing on how elements like wheelspins in Forza Horizon 6 borrow from slot machines. It contrasts these with progression systems in games like Starfield and Sea of Thieves, which lack random elements. The piece clarifies that while games may use casino-like staging, they are not gambling products unless real money can be withdrawn, a distinction highlighted by regulatory frameworks in places like Ontario.

EurogamerPositive

Starfield seamless planetary landings are finally nearly a thing, thanks to one modder's tireless work

A modder named Frederik Wessberg is close to releasing a mod for Starfield that enables seamless planetary landings, removing the need for loading screens. The mod, inspired by other seamless travel mods, allows players to enter atmospheres manually, land on water, and features volumetric clouds. It is currently in development for PC and will be freely available on Nexus Mods.

PC GamerPositive

Seamless Landing mod looks set to bring Starfield another step closer to No Man's Sky

A new mod for Starfield, developed by Frederik Wessberg, aims to bring seamless planetary landings without loading screens, similar to No Man's Sky. The mod replaces planet textures with actual 3D models and uses clever techniques to mask loading during atmospheric entry, allowing for a more immersive space simulation experience.

Retro GamerVery positive

Starfield modder finally brings seamless planetary landing to Bethesda's RPG "without any loading screens" after over a year of work

A Starfield modder named Frederik Wessberg has developed a "Seamless Landings" mod that allows players to land on planets and moons without loading screens, mimicking features found in games like No Man's Sky. The mod, which took about six months to develop, reimplements planet rendering in 3D and adds volumetric clouds and weather systems. It will be released for free on NexusMods.

GamespotNegative

Gears Of War: E-Day–How’s It Selling? Let’s Unpack Things

Gears of War: E-Day has sold approximately 230,000 copies across Steam and Xbox platforms, with a significant portion of players acquiring it through Game Pass. Analysts suggest that while direct sales are soft, the Game Pass model, including premium upgrades, generated substantial revenue, but questions are being raised about Xbox's overall strategy and its ability to drive console sales.

PC GamerPositive

PC Gamer magazine's new issue is on sale now: World of Warcraft: Forever

The latest issue of PC Gamer magazine features exclusive hands-on access to World of Warcraft: Forever, Blizzard's new evolution of classic WoW, and interviews with its developers, suggesting a new golden age for MMOs. The issue also includes previews of Total War: Warhammer 40,000 and other upcoming games, reviews of titles like The Blood of Dawnwalker, and features on PC hardware, game diaries, and industry discussions.

Shack NewsNeutral

Weekend PC Download Deals for Oct. 2: Steam Autumn Sale and friends

The annual Steam Autumn Sale has begun, offering discounts on a wide range of PC games, including recent releases and older titles. Several other digital storefronts like GOG.com, Epic Games Store, and Fanatical are also hosting their own autumn sales, providing various deals and free games.

Shack NewsPositive

Weekend Console Download Deals for Oct. 2: Hades 2's one-year anniversary

Supergiant Games is celebrating the one-year anniversary of Hades 2's console release with a significant discount. Various sales are also available for PlayStation and Xbox users, including deals on popular titles like Marvel's Spider-Man 2 and Starfield.

EurogamerNegative

"This is your Dreamcast moment": Former PlayStation boss thinks Xbox needs to "pick a lane" with exclusive games to fix itself

Former PlayStation boss Shawn Layden believes Xbox needs to commit to a clear strategy regarding exclusive games to improve its standing. He argues that a platform without exclusives lacks meaning, and that trying to be both a platform and a major third-party publisher is unsustainable. Layden compares Xbox's current situation to Sega's Dreamcast era, suggesting a pivot to publishing is possible.

FZ.sePositive

Snabbkollen: Remake eller remaster?

This article discusses player preferences regarding remakes versus remasters of older video games. A poll indicates a strong majority favor remakes, where games are rebuilt from the ground up, over remasters, which offer graphical enhancements to existing titles.

GamespotNegative

Majority Of Gears Of War: E-Day Revenue On Xbox Will Be Cannibalized By Game Pass, Analyst Says

An analyst report suggests that Gears of War: E-Day's inclusion on Xbox Game Pass will significantly cannibalize its revenue potential, despite strong initial sales on Steam. Microsoft's strategy with Game Pass is questioned, with past admissions that it can hurt full-game sales, though some executives maintain it can also boost them. The report also touches on the potential for a PlayStation 5 port and the broader implications of Microsoft's exclusivity and Game Pass strategies.

Metro UKVery positive

The Witcher 3: Wild Hunt Remastered review - better than ever, bugs and all

The Witcher 3: Wild Hunt Remastered offers a significant graphical and gameplay overhaul, keeping the acclaimed quest design and characters intact. While the improvements are substantial and free for existing owners, the remaster retains many of the original game's bugs and glitches, particularly with Geralt's horse Roach and occasional visual oddities. Despite these persistent issues, the enhanced visuals and refined combat make it an excellent way to experience or revisit this legendary action RPG.

PC GamerNeutral

Former Elder Scrolls designer Kurt Kuhlmann on Fallout: New Vegas diehards: 'I don't know that Todd wanted to…

Former Elder Scrolls designer Kurt Kuhlmann discusses the perception that Obsidian Entertainment makes better Fallout games than Bethesda, noting Todd Howard's protectiveness over the series. He suggests The Elder Scrolls Online helped alleviate pressure by providing a current Elder Scrolls experience for fans.

PC GamerNegative

Former Starfield designer says Bethesda's sci-fi RPG probably won't get a sequel, because the original wasn't 'anywhere near successful enough'

Former Starfield designer Kurt Kuhlmann expressed doubt about a sequel, stating the game was not successful enough for Bethesda to pursue a second installment. He believes lessons learned from Starfield could have improved a sequel, particularly regarding its outpost building mechanic, but suggests the studio will likely prioritize The Elder Scrolls and Fallout.

Retro GamerVery positive

Cissy Jones on her career move from corpo stooge to games like Firewatch, Baldur's Gate 3, Starfield, and Telltale's The Walking Dead: "The willingness for people to tell stories in this space is so incredible"

Voice actor Cissy Jones discusses her career transition from corporate roles to acclaimed video games like Firewatch, Baldur's Gate 3, and Starfield. She highlights the unique and powerful storytelling capabilities of the gaming medium, contrasting them with traditional media.

FZ.seVery negative

Före detta Starfield-utvecklare: "Det lär inte bli något Starfield 2"

Former lead systems designer for Starfield, Kurt Kuhlman, believes a sequel is unlikely due to the first game's insufficient sales. He suggests that while a Starfield 2 could have better realized Todd Howard's vision, the current game doesn't quite match that potential.

Gaming BoltNegative

Bethesda is Too Protective of The Elder Scrolls to Allow New Vegas-Style Spinoffs, Says Skyrim Co-Lead

Former Skyrim co-lead Kurt Kuhlmann stated that Bethesda is highly protective of The Elder Scrolls franchise, preventing the creation of New Vegas-style spinoffs. This contrasts with the Fallout series, where Obsidian Entertainment developed Fallout: New Vegas. While Todd Howard is protective, The Elder Scrolls Online has helped alleviate pressure, and anticipation for The Elder Scrolls 6 remains high, with Xbox CEO Asha Sharma praising an early build.

Gaming BoltNegative

Former Starfield Lead Systems Designer Claims It Wasn’t “Near Successful Enough” For A Sequel

Former Starfield Lead Systems Designer Kurt Kuhlmann believes the game was not commercially successful enough to warrant a sequel, stating it was "nowhere near successful enough." He also expressed regret that a potential Starfield 2 could have better realized director Todd Howard's original vision for the game.

Retro GamerNegative

"I don’t think Starfield was anywhere near successful enough to do a Starfield 2," former Bethesda dev…

Former Bethesda lead systems designer Kurt Kuhlmann believes Starfield was not successful enough to warrant a sequel, suggesting a Starfield 2 could have better realized Todd Howard's vision. He points to the game's lack of coherence, particularly with its outpost system, as a key area for improvement that was not addressed from Fallout 4.

PC GamerNeutral

8 strong Elder Scrolls opinions: With over 2,500 combined hours (and not all as stealth archers), we shout at each other…

Five PC Gamer editors share their strong opinions on The Elder Scrolls series, accumulated over 2,500 hours of gameplay. Discussions cover the series' shift away from traditional RPG mechanics, the quality of main quests versus side quests in Skyrim and Oblivion, the merits of Oblivion's spellmaking, and the potential for a future Elder Scrolls TV show.