Oblivion intern tried to outsmart Bethesda's AI and was stunned when his apple murder strategy actually worked: "I can't believe you accounted for this"
A Bethesda Game Studios veteran shared an anecdote about an Oblivion playtester who exploited the game's AI hunger mechanic to kill a quest NPC by stealing his food and leaving a poisoned apple. The unexpected success of this strategy, which was not explicitly designed for, highlights the emergent gameplay possibilities within The Elder Scrolls series. This incident, along with similar examples from other open-world RPGs, demonstrates how intricate game systems can lead to unique and memorable player experiences.
Retro Gamer
- Entities
- The Elder Scrolls IV: Oblivion
- Kingdom Come: Deliverance
- AI Behavior
- The Elder Scrolls V: Skyrim
- The Legend of Zelda: Breath of the Wild
- Bethesda Game Studios Montreal
- Dan Lee
- Emergent Gameplay
- Emil Pagliarulo
- Baldur's Gate 3
Original source
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