Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier
The Blood of Dawnwalker director Konrad Tomaszkiewicz revealed that the game's timer mechanic was made less restrictive due to pre-release player complaints. While the prologue retained its original difficulty, the main game was rebalanced to provide more player buffer, a decision the author of this article finds disappointing.
- Entities
- Topic: Difficulty
- Topic: Game Design
- Game: The Blood of Dawnwalker
- Topic: Mechanics
- Person: Konrad Tomaszkiewicz
- Company: Rebel Wolves
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