Opinion: Deprofessionalization could foster toxic work environments on small teams
The article discusses the concept of 'deprofessionalization' in the game industry, where reduced general employment drives out career professionals, potentially fostering toxic work environments, particularly in indie development. It draws parallels between historical instances of harassment at both large and small studios, highlighting how relaxed professional standards can lead to inappropriate conduct and drive talent away from the industry.
Gamedeveloper.com
- Entities
- Simon Carless
- Blizzard Entertainment
- Stevie Case
- EA
- Mike Zaimont
- Lab Zero Games
- Deprofessionalization
- Ion Storm
- Activision Blizzard
- Jennifer Allaway
- Workplace Harassment
- Ryan Rigney
- Warner Bros. Interactive Entertainment
- Indie Development
- Jason Schreier
Original source
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