Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development: "At this point, the game kind of made itself"
The chaotic multiplayer climbing game Peak initially drew inspiration from The Legend of Zelda: Breath of the Wild's climbing mechanics. However, development shifted dramatically one week in, with the core gameplay loop of managing a stamina bar for climbing becoming the central focus, leading the game to 'make itself'.
- Entities
- Company: Aggro Crab
- Game: Content Warning
- Game: Peak
- Game: Another Crab's Treasure
- Person: Nick Kaman
- Company: Landfall
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Game Design
- Topic: Game Development
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