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Remakes och remasters är inget nytt fenomen

The article discusses the long history of video game remakes and remasters, arguing that the practice is not a new phenomenon driven by developer laziness. It defines remakes as games rebuilt from the ground up with updated assets and mechanics, while remasters involve graphical and audio enhancements to existing games. Examples from the 8-bit and 16-bit eras, as well as early PC titles, are provided to illustrate the historical prevalence of these updated versions.

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