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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

Ludeon Studios is switching RimWorld from the Unity engine to their in-house Waylith Engine in update 1.7, promising significant performance improvements of 2-4x. Remarkably, community mods and saves will remain compatible, though some older PCs may not run the new version. This move is seen positively, especially in light of Unity's past controversial fee changes.

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