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Saros developer doesn't think Returnal 'was that hard of a game', but admits that the team 'did pay a lot more attention to the onboarding experience' for its spiritual successor

Housemarque's associate design director Mitja Roskaric stated that Returnal was not an overly difficult game, but acknowledged that its onboarding experience required more attention. For their new title, Saros, the team focused on rewarding movement and implementing permanent progression systems to improve the learning curve compared to Returnal's roguelike mechanics. Saros is set to launch on PlayStation 5 on April 30.

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