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Mitja Roskaric

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Games Industry

Housemarque to host session at Nordic Game 2026

Finnish developer Housemarque will present a talk at the Nordic Game conference focusing on the art and design process of their latest game, Saros. Brand director Mikael Haveri, associate design director Mitja Roskaric, and art director Simone Silvestri will lead the session. The conference will also feature other industry speakers and panels.

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Games Press

Housemarque Brings SAROS Insights to Nordic Game 2026

Housemarque developers will present insights into the creation of their upcoming game SAROS at Nordic Game 2026. The session, titled “Lessons from Carcosa: Art & Design Direction for SAROS,” will feature Brand Director Mikael Haveri, Associate Design Director Mitja Roskaric, and Art Director Simone Silvestri. SAROS is set to launch on PlayStation 5 on April 30.

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Gaming Instincts

Saros Will Have Save Slots And A Suspend Option

The upcoming PlayStation 5 title Saros will feature save slots and a suspend option, making it more player-friendly than Returnal, according to creative director Gregory Louden. Associate design director Mitja Roskaric highlighted the importance of multiple save slots for players with busy lives. The game aims to maintain its challenge while offering these accessibility features.

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Gaming Bolt

Saros Includes Multiple Save Slots and the Option to Suspend a Run

Housemarque is implementing multiple save slots and the ability to suspend runs in their upcoming game Saros, aiming for a more accessible experience than Returnal. Creative director Gregory Louden stated the goal is to allow more players to enjoy the game by offering adjustable difficulty options without diluting the challenge. Associate design director Mitja Roskaric highlighted the 30-minute session length and the importance of players learning from each run, even with persistent upgrades and a 'Second Chance' revive mechanic.

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Eurogamer

Saros has been made easier than Returnal due to player feedback, though creative director claims its still "a very challenging game"

Housemarque has made its upcoming sci-fi roguelike shooter Saros easier than Returnal, incorporating features like autosaves and multiple save slots based on player feedback. Creative director Gregory Louden stated that while the game remains challenging, these changes aim to allow more players to experience its content. The game will also feature permanent upgrades and shorter, approximately 30-minute run times, and is releasing exclusively on PlayStation 5.

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Tech Radar

Saros developer doesn't think Returnal 'was that hard of a game', but admits that the team 'did pay a lot more attention to the onboarding experience' for its spiritual successor

Housemarque's associate design director Mitja Roskaric stated that Returnal was not an overly difficult game, but acknowledged that its onboarding experience required more attention. For their new title, Saros, the team focused on rewarding movement and implementing permanent progression systems to improve the learning curve compared to Returnal's roguelike mechanics. Saros is set to launch on PlayStation 5 on April 30.

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