Simone Silvestri
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Saros Doesn’t Like Being a Roguelike, So Why Is It One?
Saros, the spiritual successor to Housemarque's roguelike hit Returnal, is criticized for shunning its predecessor's genre conventions in an effort to be more approachable. Despite technically featuring roguelike elements like randomized loot and levels, the game is seen as hollowed out due to stunted build variety and a lack of interlocking systems. This departure from its roguelike roots, while aiming for broader appeal, results in a discordant experience that undermines both its gameplay and narrative potential.
I asked Saros' art director about the game's obsession with hands, and got a fascinating insight into how…
Housemarque's art director Simone Silvestri discusses the thematic significance of hands in the game Saros, explaining how the motif ties into the central themes of greed and corrupted enlightenment. The visual style, a fusion of neoclassicism and Italian futurism, was developed to complement the game's fast-paced action and narrative.
Saros directors say Housemarque's greatest influence is itself: "As much as we love other games, we wanted to…
Housemarque directors Gregory Louden and Simone Silvestri discuss the development of Saros, emphasizing that the studio's greatest influence is its own past work, citing Returnal and Nex Machina as key inspirations. They highlight a commitment to bold design, cosmic horror themes, and a self-perpetuating reverence for their established DNA, aiming to innovate while staying true to their unique identity.
Into the Depths of SAROS’ Carcosa with Housemarque
Housemarque's upcoming PlayStation 5 title, SAROS, is described as a spiritual successor to Returnal, featuring a dark science fiction narrative set on the corrupting planet Carcosa. Creative Director Gregory Louden and Art Director Simone Silvestri discussed the game's mechanics, including the 'eclipse' system that transforms the world and offers gameplay opportunities, as well as the ensemble cast, featuring actors like Jane Perry and Rahul Kohli.
Housemarque to host session at Nordic Game 2026
Finnish developer Housemarque will present a talk at the Nordic Game conference focusing on the art and design process of their latest game, Saros. Brand director Mikael Haveri, associate design director Mitja Roskaric, and art director Simone Silvestri will lead the session. The conference will also feature other industry speakers and panels.
'This Feels Like Nothing Else Out There': Saros Devs on Making Another Standout PS5 Exclusive
Housemarque's Gregory Louden and Simone Silvestri discuss their upcoming PlayStation 5 exclusive, Saros. They highlight how the game builds upon the foundations of Returnal, focusing on rewarding progression, accessible difficulty options, and a deeper narrative integration while maintaining the studio's signature gameplay-first approach. The developers emphasize Saros' unique identity and its role as a potential entry point for new players to Housemarque's acclaimed library.
Housemarque Brings SAROS Insights to Nordic Game 2026
Housemarque developers will present insights into the creation of their upcoming game SAROS at Nordic Game 2026. The session, titled “Lessons from Carcosa: Art & Design Direction for SAROS,” will feature Brand Director Mikael Haveri, Associate Design Director Mitja Roskaric, and Art Director Simone Silvestri. SAROS is set to launch on PlayStation 5 on April 30.
Housemarque says it 'hancrafted levels, art, design, and combat encounters' and 'kind of connect them in a procedural matter' to create Saros' ever-changing levels
Housemarque's upcoming PlayStation 5 title, Saros, will feature handcrafted levels that are procedurally connected, leading to altered layouts and new paths upon respawning. Creative director Gregory Louden and art director Simone Silvestri highlighted the game's roguelike mechanics and the team's extensive playtesting to ensure a fluid player experience.
Saros hands-on report: intense sci-fi action in a beautiful, deadly alien world
Housemarque's upcoming PlayStation 5 title, Saros, offers intense sci-fi action with a cosmic horror twist. Players will embody Enforcer Arjun, who resurrects upon death to continue exploring the alien planet Carcosa. The game features deep combat mechanics involving weapon switching, a unique shield system that absorbs enemy projectiles, and an 'eclipse' mechanic that increases risk for greater rewards.
Saros Looks Like Returnal, But Feels Unlike Anything Else Housemarque Has Made
Housemarque's upcoming PlayStation 5 exclusive, Saros, shares similarities with its previous title, Returnal, but aims to redefine the experience with a new protagonist, Arjun Devraj, and a distinct 'bullet ballet' combat system. The game explores themes of regret, power, and corruption on the alien planet Carcosa, featuring a challenging roguelite structure with permanent upgrades and a transformative 'eclipse' mechanic that drastically alters gameplay and atmosphere.
Saros Gets New Behind-The-Scenes Video Discussing Characters, Pre-Order Trailer
Housemarque has released a new behind-the-scenes video for their upcoming title Saros, detailing the development of its characters and featuring insights from key team members. The video highlights the actors involved, including Rahul Kohli and Jane Perry, and discusses the narrative themes of hope and dread. The article also touches on recent gameplay trailers showcasing the third-person roguelite shooter's mechanics and progression system, confirming its PlayStation 5 exclusivity.