Saros Includes Multiple Save Slots and the Option to Suspend a Run
Housemarque is implementing multiple save slots and the ability to suspend runs in their upcoming game Saros, aiming for a more accessible experience than Returnal. Creative director Gregory Louden stated the goal is to allow more players to enjoy the game by offering adjustable difficulty options without diluting the challenge. Associate design director Mitja Roskaric highlighted the 30-minute session length and the importance of players learning from each run, even with persistent upgrades and a 'Second Chance' revive mechanic.
Gaming Bolt
- Entities
- Gregory Louden
- Housemarque
- Mitja Roskaric
- PlayStation 5
- Saros
- Game Design
- Save System
- Roguelike
- Returnal
Original source
This article was reported and published by Gaming Bolt. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.